Showing posts with label 3-D. Show all posts
Showing posts with label 3-D. Show all posts

Thursday, November 5, 2015

Classic characters return with CGI makeover

Peanuts was always a lo-fi cartoon strip. It was minimalist and plain, in presentation and theme. It was so plain — a kinder word than “boring” — that many kids skipped over it and went to other strips in the funny pages. And then creator Charles Schulz died, and newspapers cut their funny pages, and then the newspapers went out of business. And Peanuts faded into our collective past, a relic of a kinder and gentler time.

So when a hi-fi Peanuts movie — 3D, CGI, surround sound — crosses movies screens in 2015, it feels like a betrayal to the old Peanuts, the one that existed in a different time and place, one far removed from the digital age. Of course, a little nostalgia never hurt anyone, which is good because if it did you’d likely leave The Peanuts Movie with a compound fracture. 

Steve Martino’s faithful adaptation of Schulz’s characters is an earnest and heartfelt tribute to the original strip, which ran ubiquitously for decades in newspapers around the world. Yes, they’re updated with nifty computer rendering and cheerful color, but they maintain their original shape and jagged edges, from squiggles of hair to pencil swipes representing furrowed brows. The film is beautiful, but nothing that Schulz didn’t create first is implanted into this movie. 

And when I say “faithful adaptation,” what I mean to say is, praise all that is holy, no one takes a selfie with an Apple smartphone or browses “the web” from their Lenovo malware machine or dances to a Katy Perry song with Katy wearing a yellow zig-zag bra made of frosted candy-filled bearclaws. The film takes place like it’s still 1958, and that might be its saving grace. No product placement, no Internet, no celebrity cameos. Just Peanuts.

You’ll recognize most everyone here: tomboy Peppermint Patty, curbside shrink Lucy, blanket-toting bestie Linus, pianist Schroeder, stinkball Pig-Pen and, of course, blockhead Charlie Brown, who is either the most hated kid in town or the most loved. In earlier decades, Charlie Brown was a lovable loser with a menagerie of personality quirks that are today identified as depression, anxiety, paranoia and antisocial behavior. But remember, it’s 1958, so he’s really just a normal kid with oversized problems.

During an afternoon hockey game, Charlie and company watch as a new family moves into town. One of the family members is their age, the Little Red-Haired Girl. Charlie is smitten at first sight, and he begins to worship her from afar. At school they’re paired together, but he’s paralyzed with embarrassment and fear. There’s a school dance, a talent show, book reports, show and tell, snow days and all of the other scenarios you’d expect from a cartoon this old fashioned. Each new event is supposed to bring Charlie Brown closer to the unnamed Little Red-Haired Girl, but each one drives them further apart. “Good grief,” he says repeatedly.

Intercut inside all of this boy-meets-girl drama are Snoopy and Woodstock, who discover a typewriter and an old toy airplane. They begin hammering out a story that turns into a subplot involving Snoopy flying his dog house against the Red Baron during World War I. This is a thing that happened occasionally in Peanuts strips and TV specials, so just roll with it. It's sort of adorable, mostly because Snoopy and Woodstock share these indiscernible yelps, growls and pips.  

Everything you’d expect from a Peanuts movie is here, and right where it’s supposed to be. Lucy holds a football and pulls it away before Charlie kicks it, Linus has a conniption when he loses his blanket, Patty refers to Charlie as Chuck, Marcie refers to everyone as sir, Lucy gives advice from a booth on the sidewalk, Schroeder namedrops Beethoven, Woodstock flies around leaving little dotted lines in the sky … on and on, it’s all here. And again, that’s part of the film’s unmistakable charm. Chuck Brown dancing “Gangnam Style” would kill this, and it never happens, not even close. Reverence is paid to what Schulz did and how he did it.

Now, that doesn’t mean this should have been made, though. Not everything deserves a reboot, particularly the Peanuts, which is the product of another age, one that should remain in the past. We’ll never be in that place again, and it’s obvious watching this movie and its lovable innocence. But it does feel good to look back at it and smile.

Friday, October 2, 2015

"Apollo 13 ain't got nothin' on me"

Ask a man to run a 5K. Snap a picture of the reaction on his face. When he’s done with that, ask him to run a 10K. Snap a picture. Half marathon. Snap. Marathon. Snap. Triathlon. Snap. Ultra marathon. Snap. Now you have a series of pictures, a flipbook version of Ridley Scott’s grueling new sci-fi juggernaut The Martian, a movie about one man’s epic endurance battle with science, space and the limitations of duct tape. 

Matt Damon is the Martian, and he’s stranded on the Red Planet after a violent dust storm has swept him away from his NASA team as they are aborting their 30-day mission a dozen or so days early. They rocket away thinking he’s dead, but the next day he claws from the soil very much alive and very much screwed. “I’m going to have to science the shit out of this,” he says in an instantly iconic line that will be on every Matt Damon clip reel from here on out.

What a fascinating time to be making science fiction films. Gravity and Interstellar were terrific warm-ups to this, and the three films make an amazing trilogy about discovery and survival in the endless vastness that is our universe. Scott’s an old pro at this, having already made Alien, Blade Runner and Prometheus, each with their own distinct visions of the future. Here, though, he sticks closer to the “science” versus the “fiction” and the story thrives because of it. 

The film presents Damon’s astronaut Mark Watney — and by extension us — with a never-ending string of problems. The Mars base was designed for 31 sols, or Martian days, and now must last upwards of 800 to sustain its solitary inhabitant. Food is in short supply. Plants have never been grown in Martian soil. Water is running low. The communication system is broken. The rover has limited range and abilities. On and on the list goes, each new item more challenging than the one before it. Each problem has its own gratifying solution that seems either based on actual science or at the very least plausible. 

The Martian finds its footing almost instantly by starting on Mars a dozen or so days into the mission. It doesn’t waste time introducing an endless stream of supporting characters, because Watney’s ordeal allows that to happen naturally. It drops all the setup and goes right to the meat: Mark is struggling to stay alive, the crew is questioning their decision to leave what they presumed was a dead astronaut back on the Mars, and NASA engineers back on earth begin assessing what went wrong. It feels very procedural, and that’s part of the charm because it allows the snappy editing and concise presentation to build the story from the ground up. 

The film has also found the right cast, especially with Damon as the resourceful botanist. He’s likeable and genuine, and he does things that we can relate to, like when he mouths a great big “WTF” in the initial days after he’s marooned. Damon also works because he’s believable as an inventive science geek. It wasn’t a stretch when he was a genius mathematician in Good Will Hunting, and it’s not a stretch here to see him as a NASA wiz-kid. You’ll cheer him on when he creates an ASCII-to-hexadecimal code board, or he tears through poop pouches to get fertilizer, or he rigs up an explosive hydrogen tent to create water. There is so much to see, and so much for Damon to do, that there is never a dull moment, even when the film is in its most reflective, existential state. 

Now, to be sure, this is a terrifying ordeal. And The Martian spends a lot of it kicking its hero when he’s down. Your heart just aches for him with every setback, and there are many. Drew Goddard’s script, from an Andy Weir novel, has this devilish ability to prepare you for the worst over and over again. So many awful events happen to Mark Watney that you start planning for them, assembling them into the plot even where their not needed. At one point when he was driving the rover through the rocky landscape, he starts rubbing his eyes and yawning, and my first thought was he was going to fall asleep at the wheel and roll the vehicle over. The movie had conditioned me for disaster, and I was ready for it, whether it was coming or not. 

Led by a strong team of actors — including Damon, Jessica Chastain as the mission commander, Jeff Daniels as the NASA director, Sean Bean as a flight specialist with a classic Lord of the Rings zinger, and Chiwetel Ejiofor as mission lead — The Martian takes a captivating tale of survival and gives it an immediate presence with strong writing and expert execution. It’s photographed gorgeously, with a fun mixture of documentary-like POV shots, found footage and epic Martian panoramas, and edited so precisely that you would be hard pressed to find a single frame that’s been wasted. I simply can’t say a bad thing about it because it’s one of the most entertaining movies of the year.

Thursday, September 17, 2015

Stunning climbing movie opens 1996 wounds

Nothing in the world feels as helpless as watching people suffer within an arm’s reach of safety. You can see them, you can hear them, you can almost reach out and touch them, but they might as well be on the moon. Help will not come. Only death.

Everest does not sugar-coat this cold — bone-rattlingly cold — reality, but it does dress it up a bit with adrenaline-fueled adventure that comes with climbing to the highest point in the world. Mount Everest, at 29,029 feet high, is the gold standard for pushing the human body to its most extreme potential. The summit is so high it shares an altitude with a cruising 747 jet. The air is so thin that the human body slowly fails as it gasps for oxygen. The edges are steep enough that one false step and a climber will never be seen again, their bodies are consumed by the mountain and its icy pores.

Why go then? That’s what reporter and author Jon Krakauer asks a group of climbers who’ve paid five figures to joust with nature on Everest’s slopes. “Because it’s there,” they all laugh, stealing George Mallory’s famous line about the deadly peak, a peak that killed many climbers, including George Mallory. Baltasar Kormákur’s Everest features Krakauer, author of the book Into Thin Air, but largely focuses on Rob Hall, a dedicated and skilled climber who guides “climbing tourists” up Everest during the month or so of good weather that creates a window of opportunity through a collapsing glacier field, over a rocky plain, across a knife’s edge, up a vertical step of rock and onto the summit of the world’s highest mountain.

It’s no easy feat. The cold is relentless, the air is dangerously thin, the physical stamina required is second to none, and the weather is violent and unpredictable. All totaled up, everything is deadly, but nothing more than a climber’s own body, which slowly betrays its own muscles and nerves with every failed, agonizing breath. Humans weren’t made for these conditions, so it’s Rob Hall’s job to guide everyone up and down the mountain before their bodies collapse. And they pay him $65,000 for the privilege. 

Hall, here played with a gentle warmth and crucial demeanor by Jason Clarke, is the star of this ensemble mountaineering adventure and he’s joined by his clients Beck Weathers (Josh Brolin) and Doug Hansen (John Hawkes), his base camp leader Helen Wilton (Emily Watson), Krakauer (Michael Kelly) and a colleague with another company, Scott Fischer (Jake Gyllenhaal), as well as many other characters all portraying actual climbers and sherpas.

The film does not skimp on details, and routinely shows climbing in an authentic light, from the slow acclimatization process that is required for climbers to maximize the thin air on Everest, to the tediously slow pace the climbers take as they lumber up the mountain. This is not Cliffhanger, or even that mixed cheese plate Vertical Limit. Everest, using much of Krakauer’s fact-checked text, and his personal observations, treats the events of the 1996 climbing season with delicate reverence. 

As Hall and his company, Adventure Consultants, creep up the mountain, everything seems to be going well. The Everest newbies are struggling, but not dangerously so. As they prepare for a big ascent day, the day is almost perfect until a rapidly moving storm sweeps up and over the mountain essentially stopping the expedition in its tracks after a successful summit attempt. The serenity of the snow and the mountains is suddenly gone, and the climbers are left stranded in deadly conditions. Hall and Hansen are highest up, and have a long way down with little oxygen left. Below them Fischer, Weathers and others claw through the white-out conditions.

If you’re like me you’ll start getting very anxious in your seat during the second half of this film. These men are in mortal danger, and yet they shamble along with their coats open, their hands ungloved and their feet stumbling over rocks and patches of ice. Some men can’t even stand, and they slump down in their tracks to fall into a numbing sleep. You want to scream at them, “Hurry! Your life depends on it.” The thin air plays tricks on their bodies. Their muscles can only move so fast, and their brains flicker on and off from a severe lack of oxygen. Everest is killing them slowly, and there is nothing they can do except descend, if only they could stand and walk. Some men fall off the mountain, which a non-climber can understand and fear, but this slow death is worse — sinister and cruel.

What’s even worse is the small army of rested climbers who are held at bay by the storm, unable to ascend further than they already have because they lack oxygen, strength or the willpower to sacrifice themselves. In some cases, climbers are left on the mountain to die because they can easily slow down healthy climbers or pull them off the edge. And even when climbers do die, their bodies are left right on the trails, because hauling them down is a risk all by itself. At one point, no one can get to two climbers, and all the base camp can do is put one climber’s wife on the radio to say goodbye as he drifts into eternity. 

The facts of the 1996 climbing disaster on Everest are widely known, and have been documented in a number of ways, including the IMAX movie led by David Breshears, who returns as consultant, second unit director and Everest cinematographer for this film. This is an old story, but it’s given a fresh new examination here with Kormákur’s brilliant filmed movie. It’s well acted, marvelously paced, as accurate as any historical movie can hope to be, and the cinematography is simply gorgeous. Some of the shots look like IMAX stills, with sherpas hauling goods over tiny bridges stretched across valleys, oxen cresting ridges against the backdrop of the Himalayas, and of Everest reaching into the starry heavens.

This is an incredible movie, one about heroism and its devastating limits in a place like Everest. The rules on that rock are absolutely absurd. And failure to comply to them usually results in fatalities. Yet every year people line up to risk everything and make the trek upward. Everest makes the joke that they do it “because it’s there,” but the film also makes a point to address another answer as to why people climb it — “because it’s magnificent.”

Saturday, August 1, 2015

Ant-Man points deeper down the Marvel pipeline

Ant-Man as a stand-alone film would be a nearly perfect summer superhero movie. It has a likeable hero, an appropriately evil villain, jokes, a love story, sidekicks, a sage old mentor, a train sequence (something every movie can benefit from) and a suit that allows a man to shrink to the size of a grain of salt. 

But Ant-Man is not a stand-alone movie. It’s a Marvel movie, which means it must give shout-outs to the Avengers, to Captain America, to the incoming Spider-Man, to other films and other franchises. When a character whistles “It’s a Small World,” is that because the movie is about shrinking people or because Marvel is owned by Disney? At some point the “Marvel Universe” ends and greedy corporate synergy begins, and that’s when this mostly witty movie turns into a hyper-linked footnote in a sub-paragraph of the third appendix of the next Avengers movie, itself a slave to the decades-long Infinity Gauntlet storyline.

This might sound blissfully orgasmic to fans of Marvel movies, but it’s maddening for me. I like movies to have beginnings, middles and ends — they should be at least mostly self-contained, even sequels. Ant-Man is like a jigsaw puzzle with all the edge pieces removed: the completed picture tells a full story, but those jagged edges are made to click into other films, other characters, other franchises. And where does that leave Ant-Man? Borderless. 

This increasingly cantankerous ranting is becoming a weekly tradition for me as I slog through another, and another, and another superhero movie. I’ll do it again in the rebooted Fantastic Four very soon, and again next year for a slew of new releases. In any case, here we are with Peyton Reed’s Ant-Man, a movie about a man who can shrink down to the size of termites and fleas and ticks. Oh, and ants. The man in the shrinking costume is Hank Pym (Michael Douglas), and he has an opening scene with Tony Stark’s father and a young lady in old-lady makeup — Agent Carter on ABC, check your local listings. “The suit is too dangerous, and the only way you’ll get it is if I’m dead,” Pym tells them.

Decades later, Pym’s technology has been discovered by a power-hungry tech corporation, which has a CEO that personally liquefies his critics if they dare speak their minds. Pym, too old to don the shrinking suit to fight him, sets a trap for a master thief, someone perfect for the new Ant-Man. He catches Scott Lang (Paul Rudd), who ingeniously uses superglue, a metal ring and some packing tape to break through a fingerprint lock. When Scott puts the suit on for the first time he thinks it's a motorcycle outfit, but then he fidgets with the buttons and whoosh, down he goes to the size of a bug. He braves a tsunami in a bathtub, stomping feet and a spinning record in a dance club, and narrowly misses being sucked up into a vacuum. The suit comes with other perks, including an earpiece that allows him to speak to four different species of ants, which comes in handy at picnics.

This is all pretty straightforward superhero movie stuff. It doesn’t deviate too far from any of the formulas established by Spider-Man, Iron Man or Batman. It benefits greatly from Rudd, though, who is genuinely charming and funny as he clobbers his way through Pym’s nemesis. One of the great early scenes shows us how Scott learns of Pym’s heist frame-up: the camera swoops into a wine-tasting event, a gangster grill-out and a softball game as rumors and tips are exchanged from one criminal to another. The film also benefits greatly from Michael Peña as Scott’s waffle-making best friend, who sums up an entire heist explanation with “We’re gonna steal some shit.”

The Ant-Man powers are especially nifty, if only because we get to see giant versions of things, including a fight on a Thomas the Tank Engine toy. The film explains that the suit allows Ant-Man to shrink to the size of an ant, but he still punches like a 200-pound man. OK, whatever — it works, though.

The movie loses focus after Scott has to break into the Avengers headquarters to steal something largely inconsequential to the plot. In the screening I was at, the Marvel fans (mostly everyone) reacted to this scene about the same way as Elvis fans at Graceland. I mostly rolled my eyes because I knew what the scene was: Marvel shamefully cross-promoting a yet-to-be-made future movie with a C-list superhero during Ant-Man. The arrogance of that is just astonishing, and it makes the film pander as a marketing hack.

But what do I know? I’m just a guy who wants to watch a movie, just a single movie, without being told about another one, a better one, that’s in the pipeline.

Friday, July 10, 2015

Who let Sandra Bullock in my Minion movie?

The Minions might be my guilty pleasure. They are stupid, unredeeming, relentlessly pointless characters who were created to cute-up the mostly despicable Despicable Me franchise. Here they star in an awful prequel filled with awful characters, and all I can do is smile with delight. Because Minions!

These little pet characters in their blue overalls and yellow pill-like bodies, their unintelligible gibberish of a spoken language that sounds like a mix-up at the Rosetta Stone factory, their squeaky optimism shrouded in child-like innocence … they are very hard creatures to not like, although Minions does its best to test your limits. 

The film is an origin story for the lovable henchmen, who previously served (and stole the show from) supervillain Gru in two other films. In the opening credits, we learn that the Minions are their own species, one that evolved in the shadows of greater beasts from the time they were single-celled protozoa through the Jurassic period and right into the age of man. In the opening sequence, it’s revealed they were henchmen for a Tyrannosaurus Rex, a caveman, Dracula and Napoleon — and each time they failed miserably.

The Minions end up in a snow cave, where life is not the same without a master to serve in evil. Kevin, Stuart and Bob volunteer to leave the cave to search for their new boss, and once again restore order to the Minion species. The three explorers eventually land in New York City and it’s 1968, a great time for crooks, there was even one in the White House. Through casual mistakes and happy coincidences — the universe shines bright on these dopey characters — the Minion trio learn of Villain-Con, a convention for nefarious evildoers. Certainly, they think, they can find a new boss to serve there.

Villain-Con could have been it’s own movie entirely, with countless booths of crime gadgets and criminal empires conducting job interviews, but the film spends two short sequences there until it bounces away with Scarlett Overkill (Sandra Bullock), who enlists the Minions to steal the Queen of England’s royal crown. This is where Minions falls apart. 

Kevin, Stuart and Bob — and Bob’s tiny stuffed animal Tim — break into the Tower of London, hypnotize three stripping Beefeaters, tear through London on a stagecoach and a grappling suit, and eventually crash land at the Sword in the Stone, which sets the rest of the film into motion in an unpredictable and mostly blah sorta way. 

Minions is not high art here, I know that. But it literally could have went anywhere it wanted. The African Serengeti, time traveling, Venus, an office park in Toledo ... anywhere. It begins in primordial soup and quickly features dinosaurs, vampires and a caveman with a primitive flyswatter. How and why this silly film decided to go with this route, of all the routes out there, is a question that will puzzle me. It’s just not interesting, mostly because it requires us to believe that Scarlet Overkill would aim her wrath at three characters that did exactly what she asks of them. She tells them to steal the crown, and they do, and then she goes all supervillain on her supervillain henchmen for no other reason than the plot demands it. Gru wasn’t written much better, but at least he had more of an arc. 

One of the problems here is clearly Bullock, who is not a voice actor and who was added to the cast list because movie executives still think little kids care about celebrity voices. Kids don’t, and guess what, most adults don’t either. I would much rather listen to some unknown professional voice actor do this than someone whose name looks good on a poster. Bullock phones it in, and Minions devotes so much of the second half to her that it’s aggravating. I just want more Minions. How hard is that? Apparently very hard.

There are still some choice gags here, including brief scenes involving a faked moon landing, The Beatles on Abbey Road, and a news reporter who calls the Minions “bald, jaundiced children.” A stop-motion sequence, or a scene made to look like stop motion animation, is a fun addition. The soundtrack is simply perfect, with hits by the Turtles, the Rolling Stones, The Doors, The Beatles and other great era-appropriate bands. I appreciate how the title characters aren’t really that evil, and are genuinely kind and compassionate little creatures — if only they could find fulfillment in some other career. 

I love these little characters. I wish they had a better movie to call their own.







Friday, July 3, 2015

Book of Genisys sets back Terminator franchise

Cheering for the villain is only called for in extreme cases, but here, with the woefully spelled Terminator Genisys, all I can say is: Go Skynet!

Yes, Skynet — the sentient robot army that becomes self aware, nukes mankind and then enslaves the survivors in futuristic death camps — deserves your cheers and untethered adoration if only because it’s the second best way to protest the existence of this clunky hunk of sequel. The best way is to not see it at all, but Terminator fans have taken abuse before (see Terminator 3) and they’ll do it again here.

Terminator Genisys is a big dumb movie. From its big dumb title all the way down — it’s dumb at a cellular level. It’s so stupid that one movie couldn’t contain all it’s idiocy, so it had to reach back into its own filmography to fondle with the earlier movies in an inebriated stupor. It plays this up like an endearing tribute or homage, but it feels more like aggravated assault.

We begin with Kyle Reese, who you’ll recall is the future soldier sent back in time to protect Sarah Connor, mother of the leader of the human rebellion, in 1984’s The Terminator. After infiltrating a Terminator time travel base in 2029, Reese is sent back a handful of decades to what should be James Cameron’s first movie, but instead he finds an alternate timeline that now is a convergence of both The Terminator and Terminator 2: Judgment Day, including another blank-faced liquid metal T-1000. In the future, somewhere between “almost defeated” and “defeated” Skynet realizes that the humans had out-Back to the Future’d them, so they just start sending Terminators everywhere, or everywhen, which is how Genisys acknowledges its cinema roots and also exploits them. 

The movie stars Jai Courtney, who opens the whole damn picture with the most unnecessary and heavy-handed exposition-filled narration — it makes Harrison Ford’s theatrical Blade Runner voiceover sound downright peppy. He plays Reese, rebel leader John Connor’s right-hand man, and also his younger father, which only makes sense in the Terminator universe. Sarah Connor, John’s soon-to-be mother (stay with me!), is played by Game of Thrones’ Emilia Clark, a feisty little robot killer with a gun taller than she is by at least a foot. Arnold Schwarzenegger is the only returning actor, and here he plays several Terminators, including one fresh out of the Skynet bubble wrap (it’s a naked stunt double with a CGI Arnold mask). The main Terminator, called Pops, is showing his age, a point that is explained away by saying that Terminators age, which seems to go against canon, but whatever. 

These three go tearing through 1984, and then time-travel to 2017, where Skynet is ready to launch Genisys, a computer system that gadget-hungry modern-dayers paw over in gleeful anticipation. I wasn’t really sure what the product does, and I’m assuming it’s some kind of Siri-like appointment scheduler — Genisys: “Today is your salon appointment. And tomorrow nuclear armageddon.” The subtext here is that Skynet is a lot like Apple, another company with a legion of devoted fans and enough hardware to link the world (nukes and all) in web of disharmony. But the joke falls dreadfully flat. 

The film is largely a series of despondent chase sequences, each more mindless than the one that preceded it, including one that begins with a liquid Terminator materializing out of nowhere, and another that ends with a crashed helicopter arriving at the intended destination faster than a non-crashed helicopter. A school bus chase on the Golden Gate Bridge has both a school bus and a bridge of golden gates and yet has a climax so utterly boring that it has to end with the COPS theme song to jazz it up. The chases go nowhere and accomplish nothing, and they only serve as interludes to bigger set pieces in spark factories and generic server warehouses. Recall the build-up in the earlier films: Terminators doing their detective work, hunting for leads, killing other Sarah Connors, waving photos of John around at the mall dressed as a cop … all that nuance and prelude to action is gone. It’s traded in for lines like, “Oh no, he’s behind us,” and “faster, faster” and then 22 minutes of vehicular destruction. But how did the Terminator get there? Where did he come from? Where are you driving? What is even happening? I couldn’t hear an answer in the noise.

Say what you will about James Cameron and his well-documented eccentricities, but he was, and still is, a visual storyteller of the highest caliber. He knew how to edit his films, how to pace action, how to use film’s complex grammar to create visual coherence, and he knew how to make grand science fiction masterpieces out of very simple ideas. Genisys is not simple, and I’m not just talking about the time travel. It’s a sloppy mess all over, with plot holes, dead ends, choppy editing, characters of little significance, dialogue that is recited (never spoken), and it tinkers with the franchise in such a major way that it feels malignant and terminal. There is no coming back from what this film sets in motion.

Cameron’s T1 and T2 are action juggernauts, and nothing was going to touch them, so I’m not faulting Genisys for failing to top those classics. But it’s just as sloppy as Terminator 3, if not more so, and that says a lot because that movie was all over the place. And people like to dump on Terminator 3 and Terminator Salvation, but despite their obvious faults both films made noteworthy deviations in Terminator lore: T3 showed us that the robot apocalypse was unavoidable, no matter how many Arnolds came back, and Salvation ditched the time travel elements completely to just focus on John Connor and what made him so important to the resistance. Genisys does its damndest to undo the whole franchise by reaching way back to fumble around with the very origins of what Cameron created. It’s so unfortunately ill-conceived it feels blasphemous. And if the franchise keeps degrading at this rate, we’re two movies away from late-night Terminator infomercial. 

Now, to be fair, Cameron has come out in support of this movie, which seems odd, but I will take him at his word. Fans, though, don’t owe Genisys any lip service and I think they’ll see through the film’s wanton disregard for what made the franchise great to begin with — impressive visual storytelling and its straightforward science fiction plot, both of which are muddied here. Director Alan Taylor, so good with everything he directs on HBO, should stick to television, where plot and characters aren’t steamrolled into the landscape. He was dealt a hard blow when the marketing team revealed the plot twist (spoiler alert, sorta) that John Connor (Jason Clarke) had turned into a Terminator. But problems began long before that. They began when the film decided the rest of the franchise was fair game and then — and this is my key argument — didn’t even attempt to make a film that could match the power of the first two. 

The last time I saw a franchise fall this hard it involved crystal skulls and Shia LaBeouf Tarzan swinging with monkeys. Franchises should stop while they’re ahead.

And, hail Skynet.



Thursday, June 11, 2015

"They're dinosaurs — they're wow enough."

Jurassic World desperately craves 1993, when CGI was in its infancy, the internet was not in wide use, and when dinosaurs could inspire awe and wonder from all who gazed upon them. Just picture the film as a Scooby Doo villain, an old crotchety man shaking his fist: “If it weren’t for those meddling kids and their Tweeter and their Facepages, then this park would be the greatest park ever.”

I’m not one to miss the 1990s, but Jurassic World makes me yearn for those halcyon years, before we became cynical and jaded, before we started turning our back on the Mona Lisa to take selfies with selfie sticks, before we started thumbing our nose at the marvelous. That’s the attitude of Jurassic World, in which a theme park with living, breathing, chomping dinosaurs is struggling to pay its bills because “no one is impressed by dinosaurs anymore.” Times are so tough that they have bio-engineer the Indominus Rex, whose DNA is a chunky stew of other creatures’ chromosomes. Kids these days, the film laments, they just want their phones, their Snapchat, and a hoodie to retreat into. One character has to be reminded to put his smartphone down to see a Titanic-sized sea monster gobble a great white the way a child crunches on goldfish crackers.

This is Jurassic World’s most fundamental failure: it wants us to believe that a theme park with dinosaurs would get old. Lions, tigers and elephants have existed longer than man has, yet we still line up to gaze at them at zoos, so what makes Jurassic World thinks we’d be bored with cloned dinosaurs? It’s an idiotic concept that produces no fruit, just leafless limbs that end in broken stumps, and it’s a premise that the entirety of the film is grown around. More on that later.

Jurassic World has many failings, but it is, first and foremost, a rip-roaring dino-adventure. If you watched the first three films and thought “not enough dinosaurs” then this fourth entry in the franchise has you covered in every combination imaginable: I-Rex on raptor, mosasaurus on I-Rex, pterodactyl on human, human on raptor, T-Rex on human, T-Rex on I-Rex … so many variations that it sounds like an erotic personals section in a paleolithic newspaper. The scenes are long and action-packed, and they give heroic treatment to dinosaurs that were only glimpsed at in previous films. The velociraptors, so often the villains in the other pictures, are essentially good-guy sidekicks here. Think of them as trained orcas at SeaWorld, another disaster park with deadly man-eating attractions. 

The raptors are trained by Owen (Chris Pratt), who was with them when they hatched and who now oversees their development as park stars. They may know tricks, but they’re still deadly predators as we see in an early scene involving a rookie taking a spill into their pen. (My question here is why didn’t Owen use the raptor flute from the third movie, but then I remembered that even a raptor flute is too ridiculous for this movie.) Owen has to fight back a corporate stooge who wants to militarize the raptors into some kind of living battle-drones. I wish I could tell you this character was played by Paul Reiser from Aliens, but I cannot — he is played by Vincent D’Onofrio who actually has the line, “These things would have been great in Tora Bora.” At the conclusion of this line the sound of 400 collective eye-rolls was loud enough to fill the theater in 3D sound.

Owen flirts occasionally with park director Claire (Bryce Dallas Howard), who is busy negotiating deals around the park, including a Verizon Wireless sponsorship —”what’s next, the Pepsisaurus?” a computer tech asks. (Yes, says Pepsi.) Claire is hosting her nephews, Zach and Gray, who are taking some time for themselves so their parents can divorce, because what you want in a dinosaur movie is lots and lots of family drama. 

As Zach and Gray set off into Jurassic World the film wonderfully establishes the setting as a working theme park, something way beyond what even Jurassic founder John Hammond could have hoped to achieve. There are canoe trips down brontosaurus-lined rivers, herbivore tours inside glass gyro-bubbles, an aviary with winged creatures, and many opportunities to watch carnivores gobble up their lunches in bloody clouds of pink mist. The mosasaurus exhibit is especially nifty: the bleachers begin topside at the lagoon with live feedings, and then they lower behind glass walls to get submerged views of the croc-like monster. An absolutely adorable petting zoo with pudgy little leaf eaters makes an appearance as well, and it is cuteness overload. 

People look like they’re having a lot of fun, but the evil “board” doesn’t like sagging attendance numbers, so they greenlight the I-Rex, which is smarter than any character in the film and has heat-vision like the Predator. And this is where Jurassic World loses its damned mind. The dinosaur itself is awesome, but its existence, its origins, its supernatural powers … it’s all a bit much. Of course it escapes, of course it goes on a killing rampage, and of course every human character suddenly decides it’s time to make the worst decisions of their lives. I want smarter characters in a movie about the genius of mankind. Instead I get Claire, who would rather watch dinosaurs regurgitate half-chewed guests then evacuate the park; Owen, who carries a John Wayne-style lever-action rifle when everyone else carries machine guns; the military guy who apparently has a contract from Weyland-Yutani; and Jurassic’s CEO, who fatefully admits in his first scene that he’s got two more days of flying to get his helicopter pilot's license. Yep, that helicopter is totally crashing. 

The characters in the original Jurassic Park were guilty of hubris and for “playing God,” but they were generally smart people taken down by a computer hacker with selfish motives. In Jurassic World, though, the gruesome deaths — including one entirely unnecessary devouring of Zach and Grey’s wedding-planning babysitter — are entirely linked to the complete and utter stupidity of the plot, its characters and director Colin Trevorrow, who jams so much garbage into his film that you have to wonder if he really wanted to make a movie about dinosaurs at all. 

The biggest failure, though, is that Jurassic World truly believes that dinosaurs alone aren’t enough, which is why it throws in a romance, family drama, battle-raptors, sulking teens, obsessive marketing mavens and that hulking bio-fabricated dinosaur. “We have to up the wow factor,” one characters says. 

“They’re dinosaurs — they’re wow enough,” responds Owen. Amen to that.





Saturday, March 28, 2015

Blah blah Candor blah Dauntless blah Divergent

If you ever find yourself at a hotel at the same time as a tax seminar for accountants, pop your head into a conference room and listen to the table banter, and then marvel: “This would make a great movie!”

The writers of The Divergent Series had a similar “eureka!” moment when they waded through the murky melodrama of Veronica Roth’s young adult novels, about teens obsessing over dialogue so inane that nearly every word is meaningless without some kind of long-lost decoder ring. “Dauntless is conspiring with Abnegation. Erudite and Candor are helpless. Not even Amity can do anything.” “We need a full-blooded Divergent to open the box.” “The Factionless are in the war with us against Abnegation.” You could find more interesting dialogue in a parts manual for a 1998 Tercel.

We descend further down the rabbit hole of mindless plot points with Insurgent, the sequel to last year’s ambitiously wrecked Divergent. Recall from the first movie, a dystopian future world is broken down into five factions: Erudite, Amity, Dauntless, Abnegation and Candor. There is no reason for the factions, except the big reason: teens like reading about characters being separated into groups. It’s why there is a Sorting Hat in the Harry Potter books, districts in the Hunger Games, tiers of professions in last year’s stupendous Giver, and all the pouty-faced beast races in Twilight. 

Amid the five factions are the occasional Divergent, a person whose very soul can’t be classified into any faction. Villain Jeanine (Kate Winslet) can’t stand Divergents — something about how band geeks just aren’t allowed to sit at the lunch table with cheerleaders and football players — so she wages a violent war against the factions that shelter them. The star Divergent is Tris (Shailene Woodley), who’s the Neo of this absurdly designed Matrix.

Tris runs around with a Lost Boys-like gang of other Divergents and faction turncoats — including two ex-boyfriends: Ansel Elgort from The Fault in Our Stars, and Miles Teller from The Spectacular Now — without a coherent plan except to kill Jeanine, who believes in the faction system so tremendously that there is nothing the film can do to justify her passionate devotion. 

Yeesh, this movie! It just goes nowhere and does nothing. So much time and energy is spent convincing us that these factions are important, or not important at all, that the charade can’t sustain itself for a whole movie. We visit the Amish hippies of Amity, who are so cheerful you want to sock them. Later, Tris and company board a train full of Factionless, who are proto-punk hooligans with bad haircuts. In one particularly awful segment, Tris and her current boyfriend Four (Theo James) are captured by Candor, whose motto is apparently “Truthiness Forever.” Candor bigwigs inject them with a truth serum, which reveals at least one truth: even with all barriers removed from their thoughts, these are boring people.

The biggest problem is that everyone’s motivations are absolutely confounding. It feels like the film is marching toward an abolishment of the factions, but why and for what purpose? Most people in factions seem to like their factions, so what reason would they have to join Tris and fight the oppressive system? And Jeanine only wants martial law, which is movie code for “I’ll do whatever I want,” an act that will allow her to preserve the faction system for no other reason than “just because.”

The film does end on a high note, with Tris confronting five simulated challenges within a mysterious box found in the rubble of her parents’ home. The box promises to hold secrets that are important to the plot, and it lives up to those promises. If only this box would have played a more significant role earlier in the film.

Although the movie looks great — some of the special effects, especially in the mystery box, are awesome — and has a talented cast, Insurgent can never break out of its broken premise, to which every character, every plot point and every syllable of atrocious dialogue bows in idolatrous worship.